๐ Sichuan Mahjong โ Blood Battle Guide
๐ Table of Contents
Quick Navigation: Overview ยท Tile Setup ยท Gameplay ยท Blood Battle ยท Patterns ยท Scoring ยท Tips ยท FAQ
Try It Yourself
Choose which suit to discard (you must have only 2 suits)
Your Hand (14 tiles)
1 Overview
Origin: Sichuan province and Chongqing municipality, southwest China.
Difficulty: โ โ โ โโ โ Medium. Requires strategic thinking about suit selection and Blood Battle dynamics.
Best for: Players who want a more strategic, exciting game where everyone stays involved until the very end.
Sichuan Mahjong (ๅๅท้บปๅฐ) is one of the most thrilling Chinese Mahjong variants, famous for its two signature rules: Que Yi Men (็ผบไธ้จ) โ the suit restriction rule, and Xue Zhan Dao Di (่กๆๅฐๅบ) โ "Blood Battle to the End." These rules transform the game from a simple race to win into a complex strategic contest where positioning, timing, and risk management all matter.
The suit restriction means you must discard one entire suit at the start, concentrating your hand into just two suits. This dramatically changes tile probability and forces meaningful strategic decisions from the very first turn. The Blood Battle rule ensures no one is left watching โ after the first player wins, the remaining players continue competing for second and third place.
Sichuan Mahjong is wildly popular in its home region, where it's played in homes, teahouses, and Mahjong parlors across Sichuan and Chongqing. Its popularity has spread nationally through online gaming platforms.
2 Tile Setup
Key fact: Only Wan, Tong, Tiao suits (108 tiles). No wind tiles, no flower tiles. Each player chooses one suit to DISCARD entirely.
| Component | Details |
|---|---|
| Total Tiles | 108 tiles |
| Wan ไธ (Characters) | 1โ9, 4 copies each = 36 tiles |
| Tong ็ญ (Dots) | 1โ9, 4 copies each = 36 tiles |
| Tiao ๆก (Bamboo) | 1โ9, 4 copies each = 36 tiles |
| Removed | All wind tiles, all dragon tiles, all flower tiles |
Que Yi Men (็ผบไธ้จ) โ Suit Restriction
This is the defining rule of Sichuan Mahjong. Before or during the early game, each player must choose one of the three suits to completely discard. You will NOT collect any tiles of that suit for the rest of the hand. Your winning hand must be composed entirely of tiles from the remaining two suits.
For example, if you choose to discard Tiao (Bamboo), your winning hand can only contain Wan and Tong tiles. Any Tiao tiles you draw must be discarded.
This rule has profound strategic implications:
- Concentrated tile pool: Since everyone discards one suit, there are more tiles available per suit for the remaining two suits. This makes it easier to form sequences and triplets.
- Information leakage: When a player discards all tiles of one suit, you know they're only working with two suits โ making it easier to predict what they need.
- Suit selection strategy: Your initial suit choice should be based on your starting hand. If you have few Tiao tiles, discard Tiao. But be careful โ switching suits mid-game is not allowed.
3 Basic Gameplay
Seating & Dealing
- 4 players, standard seating. Dice determine the dealer.
- Each player arranges their portion of the wall.
- Dealer starts with 14 tiles; others start with 13.
Turn Structure
- Same as other variants: draw, then discard, counter-clockwise.
- Chi, Pong, and Kong are available with the same priority rules (Hu > Kong > Pong > Chi).
Gua Feng Xia Yu (ๅฎ้ฃไธ้จ) โ Special Kong Rules
This uniquely Sichuan rule adds an extra scoring dimension to kong actions:
- Ming Gang ๆๆ (Open Kong): When you upgrade an existing pong to a kong by claiming the fourth tile from another player, or when you claim a discarded tile to form a kong directly โ the discarder pays you bonus points.
- An Gang ๆๆ (Concealed Kong): When you declare a kong from four tiles entirely in your own hand โ all other players pay you bonus points.
- Jia Gang ๅ ๆ (Added Kong): When you already have a declared pong and draw the fourth copy yourself, you can upgrade it to a kong. If another player can win on that tile, they can rob the kong (qiang gang ๆขๆ ).
Important: Kong bonus points are paid immediately when the kong is declared, separate from the final hand scoring. This means you can earn (or lose) points even if you don't win the hand.
4 Blood Battle to the End (่กๆๅฐๅบ)
This is the most dramatic and distinctive rule of Sichuan Mahjong. In most Mahjong variants, the round ends as soon as one player declares "Hu" (win). Not here.
How It Works
- When the first player wins, they reveal their hand and collect points โ but the game does NOT stop.
- The remaining three players continue playing as if a new round has started, competing for second place.
- When the second player wins, they also score โ and the last two players keep going.
- The round only ends when all players have won, all tiles are drawn (a draw/ๆตๅฑ liuju), or only one player remains without a win.
Strategic Implications
- No sitting out: Everyone stays engaged throughout the entire round. There's no boring "waiting for the next game" phase.
- Dynamic risk assessment: After the first player wins, the remaining players may play more aggressively (to win quickly) or more defensively (to avoid dealing into another player's hand), depending on the scoring situation.
- Multiple winners: In theory, all four players could win in a single round (though this is extremely rare). More commonly, 2โ3 players win per round.
- Point differential matters: Even if you can't win first, winning second still earns you points and โ crucially โ prevents you from being the last player who pays out to everyone else.
Draw Rules (ๆตๅฑ Liuju)
If all wall tiles are drawn and no one has won (or not everyone has won in Blood Battle mode), it's a draw. In most Sichuan Mahjong rules:
- Players who have not declared a ready hand (ๅฌ็ tingpai) must pay penalties to those who have.
- A "chicken hand" (ๆฅ้ธก่ก) check may be performed โ players reveal their hands, and those closest to winning receive compensation.
5 Common Winning Patterns
| Pattern | Chinese | Description | Base Value |
|---|---|---|---|
| Ping Hu | ๅนณ่ก | 4 sequences + 1 pair. The standard winning hand. | 1ร |
| Dui Dui Hu | ๅฏนๅฏน่ก | 4 triplets + 1 pair. No sequences. | 2ร |
| Qing Yi Se | ๆธ ไธ่ฒ | All tiles from a single suit (e.g., all Wan). Extremely powerful with suit restriction. | 4ร |
| Dai Yao | ๅธฆๅนบ | Every meld in the hand contains a 1 or a 9 tile (the "edge" numbers). | 2ร |
| Qi Dui | ไธๅฏน | Seven pairs instead of the standard 4 melds + 1 pair structure. A special winning pattern. | 2ร |
Pattern Combinations
Patterns can stack. For instance, Qing Yi Se + Dui Dui Hu = 8ร (4ร ร 2ร). Since you're restricted to two suits, achieving Qing Yi Se is more feasible than in variants where all three suits are in play โ if everyone else discards the same suit you're keeping, the pool of useful tiles becomes very dense.
The Qi Dui (Seven Pairs) Pattern
Qi Dui is a special winning pattern unique to certain variants, and it's very popular in Sichuan Mahjong. Instead of the standard 4 melds + 1 pair, you win with 7 pairs (14 tiles). This pattern is harder to achieve because you need 7 different pairs, but it offers strategic flexibility โ you don't need to form sequences or triplets, just pairs.
6 Scoring
Base Scoring
| Win Type | Payment |
|---|---|
| Self-Draw Win | All other players pay (base ร pattern multiplier) |
| Discard Win | Only the discarder pays (base ร pattern multiplier) |
| Kong Bonus (Ming Gang) | Discarder pays kong bonus immediately |
| Kong Bonus (An Gang) | All players pay kong bonus immediately |
Blood Battle Scoring
In Blood Battle mode, scoring is cumulative:
- The first winner scores against all remaining players.
- Subsequent winners score against players who haven't won yet.
- The last player standing (who didn't win) pays the most over the course of the round.
Pro tip: In Blood Battle, avoiding last place is crucial. Even a low-value win is better than being the only player who doesn't win, because you'll pay every winner. Play defensively after the first win if you need to.
7 Tips & Strategy
โ Mistake 1: Choosing your discarded suit too late. Decide which suit to discard as early as possible based on your starting hand. Delaying the decision means you waste turns holding useless tiles.
โ Mistake 2: Ignoring Blood Battle dynamics. After the first player wins, the game fundamentally changes. Players who haven't won yet become both more aggressive (wanting to win) and more defensive (avoiding dealing into other players' hands). Adjust your play style accordingly.
โ Mistake 3: Forgetting about kong scoring. Gua Feng Xia Yu means kong declarations earn immediate points. Don't overlook the scoring impact of kongs โ they can significantly affect the final score even without winning the hand.
โ Pro Tip: Pay close attention to what suit other players are discarding. If everyone at the table discards Tiao, then Wan and Tong tiles are in high demand โ making it both easier to form sequences (more tiles available) and more dangerous to discard (others need them too).
8 Quick Reference
Sichuan Mahjong โ drop one suit,
Two suits only โ choose with care, don't be mute.
Blood Battle rages โ the game won't stop,
First man wins but the rest fight on to the top.
Wind and rain scrape the kongs away,
Seven pairs or Qing Yi Se โ win today!
โ Sichuan Mahjong FAQ
Que Yi Men (็ผบไธ้จ) means "lacking one suit." It's the defining rule of Sichuan Mahjong โ each player must choose one entire suit (Wan, Tong, or Tiao) to discard and NOT use. You only play with two suits. This concentrates the tile pool and changes strategy dramatically, as you must commit to your suit choice early.
Xue Zhan Dao Di (่กๆๅฐๅบ, literally "Blood Battle to the End") means the game continues after the first player wins. Remaining players keep playing for second and third place. The round only ends when all players have won or the tiles run out. This ensures no one is left watching and creates exciting endgame dynamics.
Gua Feng Xia Yu (ๅฎ้ฃไธ้จ, literally "scraping wind and raining") refers to the special kong scoring rules. When you make an open kong (ming gang), the discarder pays you bonus points. When you make a concealed kong (an gang), all players pay you. These points are scored immediately, separate from the final hand result.
Yes! Unlike most variants, Sichuan Mahjong's Blood Battle rule means multiple players can win in the same round. The first winner scores against all remaining players, the second winner scores against those still playing, and so on. The last player standing (who didn't win) pays the most over the course of the round.
Sichuan Mahjong is moderately difficult (โ โ โ โโ). The suit restriction (Que Yi Men) adds strategic depth, and Blood Battle creates more complex endgame situations. However, the core mechanics are the same as other variants. If you know basic Mahjong, you can learn Sichuan Mahjong relatively quickly โ the challenge is in the strategy, not the rules.